K-StateHD.TV Shading

Video is responsible for making sure all of our camera look consistent with each other. From luminance to black levels to colors. It requires constant attention and small adjustments throughout the game to make sure that they stay that way.
- Goal is not to make one camera look good, the goal is to make them all match. Use the video scopes and the monitor, if they look a little different, don’t stop trying to adjust them until they are the same.
- Our “Things to Know” documents are not meant to show you how to do things, but instead are meant to give you ideas and topics that you should ask questions about. When you have time before games, you should be going through these points to further your knowledge base.
- Video Shading Things To Know - Video Shading Cliff Notes
- At the heart of shading is knowing how to read a waveform monitor which measures the luminance (brightness) and black levels of an image. Learning how to read these is useful for both live productions as well as color correction in an editing program like Adobe Premiere. Here is a good video tutorial on waveform monitors explaining how they work.
- The Vectorscope helps you determine the color and saturation of your images. Like waveforms, learning to read these is very helpful for both live production as well as when color correcting in an editing program. Here is a good explanation of how to read and use Vectorscopes.
Video Shading Goal
- THE DIRECTOR NEVER TALKS TO YOU. You have all the tools in front of you and should be able to identify issues before someone has to bring them to your attention.
Did You Know?
- Keeping the iris or aperture more closed (larger number) that the depth of field becomes larger. Filter 1 with f/5.6 will have a much larger depth of field than filter 3 with f/2.8. Both can be exposed correctly but one will help your camera operators keep their shots in focus more.